@startuml
sprite $scale_unbalanced_flip [48x48/16] {
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!define FA6_SCALE_UNBALANCED_FLIP(_alias) ENTITY(rectangle,black,scale_unbalanced_flip,_alias,FA6 SCALE_UNBALANCED_FLIP)
!define FA6_SCALE_UNBALANCED_FLIP(_alias, _label) ENTITY(rectangle,black,scale_unbalanced_flip,_label, _alias,FA6 SCALE_UNBALANCED_FLIP)
!define FA6_SCALE_UNBALANCED_FLIP(_alias, _label, _shape) ENTITY(_shape,black,scale_unbalanced_flip,_label, _alias,FA6 SCALE_UNBALANCED_FLIP)
!define FA6_SCALE_UNBALANCED_FLIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,scale_unbalanced_flip,_label, _alias,FA6 SCALE_UNBALANCED_FLIP)
skinparam folderBackgroundColor<<FA6 SCALE_UNBALANCED_FLIP>> White
@enduml